Rules
Players begin game
by selecting their player characters. Disputes over player characters are
solved by dice rolls. All players shuffle their event cards and place them face
down in their job area and place player character on start. Players take turns rolling the dice and
moving around the board from their start position along the outside path of the
board toward the end at the board’s center. After each move the player draw
from the event card pile and does as the card instructs. If two players land on the same space both
players roll a die to determine who wins that space highest roll wins and the
loser most move backward the same number of spaces the winner rolled. Players may not use abilities to increase roll.
Event Cards:
These cards sit on each player’s work space and
are drawn after each turn and read.
These cards describe an event in that player’s work place that effect
that player’s progress toward the end of the game. The player must abide the card directions i.e.
Move back two spaces, lose a turn, etc. Within deck is a single back to start
card that if drawn resets the player’s event deck i.e. All discarded event
cards are reshuffled into the deck.
Murphy Cards:
These cards
are placed at Murphy’s Bar at the center of the board. As each player reaches
the final length of the path to Murphy’s they must roll equivalent to the
number of spaces that remain and if they fail to must pick a Murphy card at
random. These cards create a turn long
event that affects all players for the turns duration and are then reshuffled until
the next player reaches their final turn towards Murphy’s.
Each player character has a unique ability for
use in game.
Abilities:
·
Mr. E. Tallman: Switch player
places with another player on the board. (The two players roll dice to
determine ability’s success) One-time use.
·
Mani S.: Boost. Double player
roll this turn. Limit 3 uses.
·
Steve “Pro” Sky: Stall. Freezes all other players for one turn. Limit 3 uses.
·
Annie Brewt:
Foresight. Choose a card from the
deck to replace the current card then reshuffle all cards but new one back into
deck. Limit 3 uses.
Characters
Name: Mr. E. Tallman
Age: Appears 40 (possibly immortal according
to students)
Bio: Mr. Tallman began his school
for "special" young people with the hope of helping them
make the world a better for them.
However, discovered the best use of these other talented young people was
to test his super-villainy.
Name: Mani S.
Age: 35
Bio: After the NASA budget cut Area 51’s
extraterrestrial maintenance department was restructured and Agent S took early
retired to open her own auto garage. However, see till helps out former
off-world customers when not working on the many cars damaged daily in the
city’s traffic.
Name: Steve “Pro” Sky
Age: 60
Bio: Steve started at Solutions
as an office administrator and had the company fully tech integrated within a
year. Because of him any employee can
access any system from anywhere in the building. There have been no technical
issues since he took over operations in fact the building systems have begun actively
offering to solve his problems.
Name:
Annie Brewt
Age: 56
Bio: After an
unfortunate accident late one night on a site Annie fell to her apparent death.
At least the Grim Reaper thought and collected. However, she had landed in the
wet cement and survived so Death was forced to return her soul and apologize
for the mistake. Annie was understanding and her and Death became friends
quickly. Her time with him leading her to begin seeing and speaking with other
supernatural beings. She has now become somewhat of a guidance consular to
ghost, demons and an angel or two.

